Game programming

Structure Type: Course
Type: Compulsory
Level: Bachelor
Credits: 3.0 points
Responsible Teacher: Mäkelä, Petteri
Language of Instruction: Finnish

Course Implementations, Planned Year of Study and Semester

Curriculum  Semester  Credits  Start of Semester  End of Semester
TITE-2015   3 spring   3.0   2018-01-01   2018-07-31  
TITE-2016   3 spring   3.0   2019-01-01   2019-07-31  

Learning Outcomes

Student can implement 2D and 3D games and knows the principles of computer graphics.

Student's Workload

Lectures and exercises 40 h, self-study 40 h

Prerequisites / Recommended Optional Courses

Algebra and geometry
Vectors and matrice calculation
Baisc of programming
Object-oriented programming


Basics of game programming
Game engines
Basics of computer graphics

Recommended or Required Reading

Lecture materials

Mode of Delivery / Planned Learning Activities and Teaching Methods

Lectures and assignment

Assessment Criteria

- excellent (5) The student can develop challenging games
- good (3-4) The student masters well the principles game programming
- satisfactory (1-2) The student knows the basics

Assessment Methods

Exam and project assignments